![]() Grip the blue line to zip wire and grip all the lines to Tarzan swing. Point my toes downwards as I flew through the air. Hold my head to one side as I zipped down a wire like a bat out of hell. ![]() ![]() I hoped I’d remember everything when it mattered. We both demonstrated just enough understanding of the numerous carribenas now attached to us via a harness to progress to the Go Ape Tree Top Adventure proper. My head spun – there was a lot to remember. If he told me once, he told me a hundred times that he really didn’t want to Go Ape – not even a little bit!īefore we were let loose in the tree tops we were taken through a bewildering and comprehensive set of safety instructions by the lovely and very patient Kayleigh. Mr G my very reluctant Go Ape companion grumbled about this not being his ‘type of thing’. They also oddly wanted a note of our ages! Probably to engrave on complimentary tombstones after we plummeted back down to Earth like Icarus I thought. We then had to read through a long list of warnings and sign a disclaimer. We were greeted with a whole host of safety notices. If I was apprehensive before I arrived my apprehension increased tenfold on arrival. The Wee White Dug came too as he fancies himself as a bit of an adventurer and there’s no show without Punch. The Teen joined us to observe our tree top shenanigans and laugh at our efforts/capture unflattering photos of us – turns out her luck was in on both fronts. Go Ape is an adrenaline inducing tree top assault course which consists of climbing high into the trees, attaching yourself to various zip wires then hurling yourself off tiny wooden platforms with gay abandon. You may be wondering what Going Ape entails so I’ll enlighten you. As with many events in Hellpoint, Glum's inventory will only change upon reloading the area.On Sunday morning against my better judgement, and despite a lifelong fear of heights we headed to Glentress Forest near Peebles in the Scottish Borders to Go Ape with a Tree Top Adventure.These doors will stay opened for the remainder of that playthrough. You can now also unlock the two closed doors that you had previously noticed, so that you don't have to go through the platforming section again. ![]() This is actually the NPC Glum, locked up in this small room. Once you arrive up there, you'll come across a non-hostile Victim, curled up on the floor.
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